OK, so now things are going to get really tech-y and geeky. We're going to talk about how all the GUI widgets work, how they are arranged in a hierarchy, and how they communicate events and respond to commands—all without mutating any state.
The data structures we'll use for this are going to quickly get very complicated. In order to avoid losing control of them, in a dynamically-typed language like Clojure, we're going to investigate the use of Clojure's type specification library
Oh boy, this functional programming stuff is fun! And so is playing Spacewar! Have you played it yet? You can play the Clojurescript version here.